MapAttack beginner's guide

Learn the native controls, build a stable network, then see how your territory compares on the live leaderboard.

Play in 60 seconds

MapAttack is about routing a continuous flow of troops between nodes. Start with these four actions.

  1. ClaimClick a white node to take your starting position.
  2. Create a targetDrag from your node to another node to make a troop link.
  3. Forward the flowStart with Relative 0.1 to pass on production while keeping the source growing.
  4. Use Fixed carefullyFixed above the source's available power spends stored troops.

New-player help: white nodes normally hold 1,000 troops. Your first ten eligible white-node attacks are reduced to 10 troops, up to ten assisted attacks per day.

  • Left clickClaim first node
  • Left dragCreate target
  • Right clickCancel all targets
  • TabSwitch ratePanel must be open
  • SpaceTarget modeOwn node selected
Troops are storedA node's centre number is its current troop count.
Production can pass throughIncoming flow and the node's own 1/s can be forwarded to another target.
Five targets maximumEach node can send to no more than five destinations.

Read a node

The number and the border tell you different things. These examples use the game's green for your own nodes.

12,480

Current troop countThe number is stored troops, not its growth rate.

  • Solid colour: growingThe node is gaining troops.
  • Solid grey: steadyIncoming and outgoing flow are balanced.
  • Dashed: shrinkingThe node is spending stored troops and may empty.

Choose a targeting rate

The rate panel offers two ways to set the flow for a new target.

Relative

Choose how much net growth should remain on the source when the link is created. Relative 0.1 forwards its current spare flow while leaving the source growing at +0.1/s, so it does not start dashed.

source +12/s+Relative 0.1target about 11.9/ssource +0.1/s

Fixed

Choose the exact outgoing rate. If it is greater than the source's available power—its natural production plus incoming flow—the shortfall comes from stored troops and the border turns dashed.

source +12/s+Fixed 20/ssource −8/s

Tab is contextual: it switches Relative and Fixed only while the targeting-rate panel is open and focus is not inside an input.

White roadup to 1,000 troops/s
Yellow highwayup to 10,000 troops/s
Orange major highwayup to 100,000 troops/s

Full guide

The essentials end above. Open a section when you need more detail.

Your first ten minutes
  1. Choose a dense area. Claim a white node with several nearby white neighbours.
  2. Use Relative 0.1. It forwards spare production while deliberately leaving the source growing slightly.
  3. Build a compact cluster. Use the assisted captures on useful connected nodes, not an isolated line.
  4. Watch node borders. A few dashed nodes can fund a short push; a whole dashed network is running on borrowed time.
Units, attacks, and captures
  • Each owned node naturally produces 1 troop per second and can currently store up to 100,000 troops.
  • A target is an ongoing flow, not a one-time order. The source only spends stored troops when outgoing flow exceeds its natural production plus incoming flow.
  • Capturing a node means overcoming its stored troops and any incoming support.
  • If a source empties, attacks it cannot sustain are cancelled.
  • Unconnected targets have a distance-based cap. Use the maximum shown by the game; the exact formula is not published.
Build a stable network

Good habits

  • Feed a junction from several upstream nodes before using it at the front.
  • Keep some nodes growing so you have reserves for sudden attacks.
  • Use Targeted By to see which nodes directly support the selected node.
  • Redirect production from full nodes so their natural generation is not wasted.

Warning signs

  • Many dashed nodes mean reserves are funding the network.
  • A junction with five outgoing targets cannot create another.
  • A Fixed rate above the source's available power can empty it and break everything downstream.
  • Relative sets the rate when the target is created; it does not keep rebalancing later.
Map, interface, and native settings
  • Zoom: individual nodes appear close in; broader territory and leaderboard views appear farther out.
  • Flag button: takes you to owned territory and is disabled when you own no nodes.
  • Targets: lists links leaving the selected node. Targeted By lists its immediate incoming sources.
  • Alerts: subscribers can review nodes gained or lost in the last 24 hours.
  • Settings: Dark mode, Map overlay, Drag to attack, and Right drag to tilt map are native options.
  • Player colour: your territory is green to you, but other players see an assigned colour.
All hotkeys
Tab
Switch Relative/Fixed while the targeting-rate panel is open and an input is not focused.
Space
Toggle new-target mode while one of your nodes is selected. Disabled at five targets.
A /
Focus the previous outgoing target.
D / / Enter
Focus the next outgoing target.
09
Open the focused target's rate editor.
Backspace
Cancel the focused target when its rate editor is closed.
Enter / /
Commit an active rate edit and leave the field.
Esc
Close the main menu.
+ /
Zoom the focused map.
Arrow keys
Pan the focused map.
Shift + /
Rotate the focused map.
Shift + /
Tilt the focused map.
Common beginner mistakes
  • Expecting Tab to work globally. Open the targeting-rate panel first.
  • Reading the centre number as a rate. It is the node's current troop count.
  • Treating Relative as a percentage. It is the desired net troops per second left on the source.
  • Assuming Relative continually adjusts. It only calculates the new link when you create it.
  • Right-clicking to remove one link. Right-click cancels every outgoing target from that node.
  • Ignoring the road. White, yellow, and orange routes have very different rate limits.

This guide covers MapAttack's native game only. Values were checked against the live tutorial, manual, patch notes, settings, and game client on 22 July 2026.